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The coronavirus pandemic has sparked a rise in online gaming in the U.S.

The spread of the coronavirus and subsequent self-isolation strategy has led to a sharp rise in the number of people playing video games and using streaming platforms.

Chris Kerr

March 18, 2020

1 Min Read

The spread of the coronavirus and subsequent self-isolation strategy has led to a sharp rise in the number of people playing video games and using streaming platforms.

The latest figures from mobile network and internet service provider Verizon, as highlighted by The Hollywood Reporter, show that video game usage during peak hours has risen by 75 percent since people began quarantining themselves last week. 

Video streaming has also increased by 12 percent, although social media usage has curiously stayed flat.

Commenting on the surge, Verizon chief technology officer Kyle Malady said its not surprising to see people spend more time playing online games as other entertainment options like sports and live shows are cancelled. 

Moving forward, the company believes those peak hour percentages will continue to "fluctuate" as people adjust to the new normal, and has pledged to reallocate resources "as changing demands arise."

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2020

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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