Sponsored By

Sumo Group launches Secret Mode to publish in-house and indie projects

Sumo Group has launched a new publishing division called Secret Mode to help bring smaller projects to market.

Chris Kerr, News Editor

March 11, 2021

1 Min Read

Sumo Group has launched a new publishing division called Secret Mode to help bring smaller projects to market. 

The UK company, which is the owner of Sackboy: A Big Adventure developer Sumo Digital and other studios, said it wants to forge lasting partnerships and support fresh projects from independent developers and its own internal studios. 

Sega's former VP of digital distribution, James Schall, will lead Secret Mode as director of publishing. He'll be joined by head of marketing Derek Seklecki, who previously worked at Sega Europe as senior marketing manager. 

"We want to break down the stereotypical publisher-developer relationship and create genuine lasting partnerships," commented Schall in a press release. "Secret Mode is focusing on finding those smaller gems - smart, creative games that we wished we’d developed ourselves." 

Sumo Group chief operating officer Paul Porter said the company wanted to branch out after previously publishing in-house projects like Snake Pass, and described Secret Mode as a "natural progression" of that process. 

"Being developers ourselves, we know great teams want to focus on making the best game possible – without distractions," added Porter. "Secret Mode knows how to nurture developer talent, providing the resources and creativity to help make their creations fly."

The news comes after Sumo Group went on something of a spending spree, with the company having acquired a number of studios including PixelAnt Games, Pipeworks, and Lab 42 over the past year.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like