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Stephen Colbert goes Twine

Escape from the Man-Sized Cabinet captures the show's silly humor and showcases the increasing popularity of bite-sized text games for broad audiences.

Twine has risen to prominence as an accessible, powerful tool for creative narrative-based games. Now, TV host Stephen Colbert has jumped onto the tool with a new, free game: Escape from the Man-Sized Cabinet.

As the title suggests, you play as Colbert -- trapped in a cabinet. The adventure, predictably, does not end there (there's even a centaur.) It was created (at least in part) by Rob Dubbin, who writes for Colbert's show and is also a software developer.

It's a simple and silly game, but it highlights the appeal of Twine very quickly. If you're eager to learn more about the rise of the Twine game, read our 2013 roundtable on "the interactive fiction Renaissance," our interview with Twine's developer Chris Klimas as he released the latest version late last year, or Insomniac Games' designer Liz England's guide to Twine for game developers.

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