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Stadia purchases and saves will remain accessible, even if a publisher pulls support

Stadia chief has explained what will happen to purchased games and player saves if a publisher decides to pull support for the streaming-only platform.

Chris Kerr, News Editor

June 28, 2019

1 Min Read

Ever since Google unveiled its Stadia game streaming service at GDC earlier this year, we've been slurping down a steady trickle of information explaining how the platform will work, how much it'll cost, and who'll be supporting it

Still, there are plenty of questions left unanswered, including what will happen to purchased games and player saves if a publisher suddenly decides to pull support for the streaming platform. 

Given there's no way for players to download the games they buy, would that mean they'd be left with a rather expensive gap in their collection? According to Stadia chief Phil Harrison, the simple answer is 'no.'

Speaking to GamesRadar during a recent roundtable, Harrison explained that Stadia users will always be able to access games they've purchased, even if a publisher removes the title days, months, or years down the line.

"Yes, you will still be able to access the game," he explained, adding that save data would also unaffected. "Now, there may be -- as we've seen in the past -- there may be times where a developer or publisher no longer has the rights to sell to new players. That would mean that the game will not be available to new players, but it will continue to be available for existing players."

It's a positive answer to a question that might seem fairly asinine, but ensuring users will be given indefinite access to games they've spent hard earned cash on will be critically important for streaming-only services like Stadia if they're to earn the trust of consumers.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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