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Sony Reveals PSP Engine For Remaster Series

The engine behind Sony's upcoming PSP Remaster series, which is set to offer enhanced versions of past PSP games for the PlayStation 3, has been detailed at the Game Tools & Middleware Forum 2011 event in Tokyo.
The engine behind Sony's upcoming PSP Remaster series, which is set to offer enhanced versions of past PSP games for the PlayStation 3, has been detailed in full. The PSP Engine, as revealed at the Game Tools & Middleware Forum 2011 event in Tokyo, and as reported by Andriasang, is the base engine for the upcoming series, and will act as a connection between the PS3 OS and selected PSP games. Sony's Kentaro Suzuki explained that the new engine allows original PSP titles to receive high resolution rendering, while also receiving 3D stereoscopic output. The engine also enables the use of PS3 wireless controllers with the remastered games, while supporting an ad-hoc mode through the appropriate application on the PS3. A memory expansion feature handles the high resolution textures, allowing original PSP assets to be swapped out for the enhanced visuals. Common save data between old PSP titles and the new remastered versions also comes as part of the new engine. As previously announced, the new series is being launched in Japan, with Capcom's Monster Hunter Portable 3rd HD Ver. hitting the store first. Further expansion into the U.S. and European territories is planned.

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