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Shuhei Yoshida: Xbox One and PS4 cross-network play is 'complicated'

"Connecting two different closed networks is much more complicated so we have to work with developers and publishers to understand what it is they are trying to accomplish."

Chris Kerr, News Editor

March 17, 2016

1 Min Read

Earlier this week Microsoft opened up its online ecosystem by giving developers the ability to implement cross-network play. 

Chris Charla, director of ID@Xbox, revealed the new capabilities could see Xbox Live users competing with or fighting against players on different console and PC networks, including the PlayStation Network. 

Understandably, the news was met with excitement, with many dreaming of linking up with their friends on other console networks to cruise through the latest triple-A releases. 

However, is it really realistic to expect Sony and Microsoft to join forces for the sake of their online players?

According to Sony Worldwide Studios' Shuhei Yoshida, talking to Eurogamer, technically speaking, it's a possibility, although the situation is more complicated than it might first appear. 

The real issue, says Yoshida, is whether or not letting console owners link up makes sense from a business standpoint - a delicate question that will take some time to answer.

"Because PC is an open platform it's much more straightforward," Yoshida explained. "Connecting two different closed networks is much more complicated so we have to work with developers and publishers to understand what it is they are trying to accomplish.

"We also have to look at the technical aspect - and the technical aspect could be the easiest. We also have to look at policy issues and business issues as well."

Rocket League will be the first game to feature cross-network play on Xbox Live, with developer Psyonix revealing players should "expect to see cross-network play working on Xbox One and PC later this spring."

The studio added that information regarding "other platforms" would be coming soon.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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