Shoot To Thrill: Playing Catch-Up with Former Shadowbane Developers at Stray Bullet Games
In today's Gamasutra cover feature, we catch up with Stray Bullet Games, a collective of former Shadowbane developers who reorganized after their studio, Wolfpack, was shut down by Ubisoft earlier this year.
Introduction
The decision to shutter Wolfpack Studios came as a surprise to most of those working there. When Ubisoft made the announcement on April 1 that the Austin, Texas-based developer of Shadowbane had six weeks of life left, community manager Sean Dahlberg said he wasn't sure right away if it was an April Fool's joke.
It wasn't. Just a month past Shadowbane's third birthday, and two years and change since Wolfpack's acquisition by Ubisoft in February 2004, the publisher had apparently decided to refocus on its console offerings. After a disappointing launch and two expansion packs, Shadowbane seemed like a low priority.
And yet it was the game that brought the team together. As Dahlberg tells the story, not long after the announcement came, Wolfpack Studios general manager Frank Lucero made the rounds of the 30 people working at Wolfpack at the time. He wanted to know if they would be willing to stick together as an independent studio and stay in Austin.