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Sega acquires Endless Space developer Amplitude

Sega has completed the acquisition of Parisian developer Amplitude Studios, famous for its work on the Endless series of 4X strategy titles, for an undisclosed fee.

Chris Kerr, News Editor

July 5, 2016

2 Min Read

Sega has completed the acquisition of Parisian developer Amplitude Studios, famous for its work on the Endless series of 4X strategy titles, for an undisclosed fee. 

The Sonic creator hopes the purchase will give it the clout it needs to expand its PC game portfolio and development capabilities in the West. 

"To have the opportunity to add a studio with the growing reputation of Amplitude’s to the Sega family is an exciting one," said Jurgen Post, president of Sega Europe.

"Culturally, Amplitude are a fantastic fit for the business as they not only produce great games, but also have a proven track record in listening to their fans and directly involving them in the ongoing development of their games through their GAMES2GETHER system.”

Amplitude was established in 2011 by Mathieu Girard and Romain de Waubert de Genlis, and quickly gained a following thanks to its work on the Endless series, which includes Endless Space, Endless Legend, and Dungeon of the Endless

To date, all three titles in the franchise have amassed over 2.4 million in combined sales. A fourth entry, Endless Space 2, is currently in development.

Writing on the company's development blog, Girard and Genlis revealed they agreed to the acquisition after deciding that the chance to link up with Creative Assembly and Relic, and create games with the full support of Sega, was too good to pass up. 

"If you were to ask just Mathieu and I, we could easily answer with the words 'Creative Assembly and Relic' because we are huge fans of their games. The opportunity to join them is incredible for us, a real dream come true," wrote the founder.

"The bigger reason why we wanted to join Sega was how they treat their internal studios. Sega is a company that offers its support to the creators, positioning itself as a service provider, helping studios to reach their goals with only one objective in mind: Quality."

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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