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Rodeo Games denies widespread closure reports

Mobile developer Rodeo games, the studio behind Warhammer 40K: Deathwatch, has called recent reports of its shuttering "inaccurate," but has admitted its development plans have recently changed.

Chris Kerr

February 17, 2016

1 Min Read

Mobile developer Rodeo games, the studio behind Warhammer 40K: Deathwatch, has called recent reports of its shuttering "inaccurate," but has admitted development plans have changed following the underwhelming performance of Deathwatch

News of Rodeo's demise began to spread earlier this month after former employee, Matthew Spencer, took to the TouchArcade forums to announce that he and "the majority" of the Rodeo team had moved on after Deathwatch failed to make enough money. 

"Like most indie developers, you're only as good as your last game, and even though Deathwatch was Rodeo's highest metric game, it didn't make enough so we had to move on," said Spencer.

"So, as far as I know there's no one to offer support or make content."

With those reports gaining traction Rodeo released a statement via Facebook explaining that, while some of its team did leave back in November, a core team has been retained to bring Deathwatch to new platforms. 

Any plans for future games have been put on hold while the studio concentrates on those ports.

"Despite Deathwatch being the best game we’ve created as a studio and our highest rated Metacritic game, the changes in market have meant that we are unable to continue development as we’d initially planned," said the developer. 

"Coupled with some personal issues within the team, Rodeo Games are currently taking a break from developing any new titles. The team will continue to support our existing titles.

"We'll announce our plans for future releases at the appropriate time. We intend to carry on making the games we love, for the people who love them."

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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