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Riot reveals the odds and rules that power League of Legends loot boxes

Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled 'hextech chests' it recently added to its long-running free-to-play MOBA League of Legends.

Alissa McAloon, Publisher

February 23, 2018

2 Min Read

Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled ‘hextech chests’ it recently added to its long-running free-to-play MOBA League of Legends.

The decision to make the odds and other mechanics powering League of Legends’ loot boxes known notably comes at a time where many people, including lawmakers, are debating the place loot boxes have in video games.

Developers can find a published list of League’s loot box odds over on Riot’s support page, along with the odds for its upcoming ‘masterwork chests’ that offer better drops for a higher per-box price. Developers may also be interested in checking out Riot’s explanation of the ‘special rules’ that further dictate what drops players will receive when opening a chance-based chest as well.

For example, Riot says that a skin’s rarity doesn’t limit how often it’ll drop. For the most part, skins have the exact same chance of dropping in a loot box no matter their rarity ranking, with loot box exclusive skins being the only exception to that rule. 

The developer also has rules in place that prevent multiple skin-less dud boxes from opening in a row, limit character drops to only those above a certain value, and ensure that players receive bonus drops from time to time.

Riot notes that it also has a system in place that restricts players from earning loot boxes or the keys that unlock them through regular play if they’ve recently been cited for bad in-game behavior. That system prevents players from earning boxes for the duration of punishments like temporary suspensions or chat restrictions. Those restrictions continue until a player is “recognized to have made significant progress” in amending past behavior. 

About the Author(s)

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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