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Rockstar currently has every intention of releasing Grand Theft Auto 6 in 2025, but circumstances may force a sizable delay.

Justin Carter, Contributing Editor

March 25, 2024

2 Min Read
The two (unnamed) leads of Rockstar's Grand Theft Auto 6.
Image via Rockstar Games.

At a Glance

  • Production on GTA 6 has allegedly stalled, and Rockstar thinks bringing devs back to the office can salvage things.

Rockstar wants its workers back in the office by April, and it's reportedly to ensure Grand Theft Auto 6 makes its early 2025 launch.

A recent Kotaku report alleges the open-world game may get bumped to 2026 in the worst of circumstances. At best, Rockstar higher-ups are hoping for a fall 2025 launch, similar to Grand Theft Auto V (on PlayStation 3 and Xbox 360) or Red Dead Redemption II.

At the time of the RTO announcement, Rockstar claimed it'd boost productivity and ensure security mid-GTA 6 development. Remote workers have felt put out by the mandate, particularly those who were hired during the remote period.

Production on the game has reportedly started lagging, though a specific reason wasn't given. Last week, an employee told Aftermath their fears of Rockstar returning to crunch for GTA 6.

Crunch has been an issue for Rockstar in the past, and the staffer noted their past crunch experience was "brutal." Beyond that, they feel crunch would undermine the studio's attempts to create a healthier work culture.

Can Grand Theft Auto 6 stick its 2025 landing?

GTA 6 was officially revealed ahead of the New Year following several leaks, including the game's first look.

Before the 2025 reveal at the end of the trailer, earlier reports suggested it'd be a 2024 game. Presently, it and Monster Hunter Wilds are two of the biggest titles aiming for next year.

On the chance GTA 6 does slip to 2026, Rockstar won't have anything to fill that empty spot, unlike how Bungie is handling its delay of Destiny 2: The Final Shape from February to this June.

Kotaku's full report on Grand Theft Auto 6 can be read here.

About the Author(s)

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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