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Reggie Fils-Aime: Nintendo makes 60% of U.S. revenue during holiday season

Nintendo of America president Reggie Fils-Aime has explained just how important the holidays are to the company, revealing it makes around 60 percent of its U.S. revenue during that time.Â

Chris Kerr, News Editor

November 27, 2018

1 Min Read

For game devs, publishers, and console makers, the holiday season is vital. With Black Friday in full swing and Christmas on the horizon, people have a tendency to spend -- whether it's on themselves or others -- and that means there's buckets of cash to be made. 

In a recent interview with Yahoo Finance, Nintendo of America president Reggie Fils-Aime explained just how important the holidays are to the company, revealing it makes around 60 percent of its U.S. revenue during that time. 

 "The holiday selling season -- October, November and December -- is critically important to our company," he commented.

"We typically do, in the Americas, about 60 percent of our revenue during that time frame. The reason that it's so significant is first, our products make great gifts. Whether you’re talking about Nintendo Switch, whether you’re talking about Nintendo 2DS, we really do well with that gift- giving occasion." 

It's an interesting tidbit coming off the back of Nintendo's latest financials, where the company revealed Switch hardware sales for the first half of year totaled 5.07 million units

That's not a bad figure by any stretch of the imagination (sales were actually up by 3.7 percent year-over-year) but Nintendo wants to have sold 20 million consoles by the end of the fiscal year on March 31, 2019. 

That means it needs to have a bumper holiday season over the coming months, and well, now we know it's capable of doing precisely that.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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