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Quantic Dream using Autodesk's sculpting, animation tools for upcoming game

Quantic Dream, the Paris-based studio behind Heavy Rain, has chosen to use Autodesk's digital sculpting software and animation middleware to power the visuals in its upcoming, but unannounced game.

Tom Curtis, Blogger

March 21, 2012

1 Min Read

Newsbreif: Quantic Dream, the Paris-based studio behind Heavy Rain, has chosen to use Autodesk's digital sculpting software and animation middleware to power the visuals in its upcoming, but unannounced game. The studio says that Autodesk's Mudbox sculpting tool will speed up the studio's workflow, as the software provides direct interoperability with Maya. The HumanIK software, meanwhile, will allow Quantic Dream to produce more realistic animations and therefore, more convincing in-game characters. Earlier this month, Quantic Dream debuted Kara, a short tech demo that shows off the visual capabilities of its latest engine.

About the Author(s)

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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