1/5 Okay so premium games on mobile don't sell, so we keep getting told by the investor/marketing wing of the industry...
— Barry Meade (@Fireproof_Barry) March 6, 2014
2/5 Well today Fireproof received word The Room Two has sold 1.2m. Combined with The Room we're at 5.4m sales over 14 months...
— Barry Meade (@Fireproof_Barry) March 6, 2014
3/5 Yet this all happened without Fireproof spending any money on marketing or PR or analysts or analytics...
— Barry Meade (@Fireproof_Barry) March 6, 2014
4/5 We had no experience of mobile, we made it up as we went along, our game wasn't a service & we believed in gamer word of mouth...
— Barry Meade (@Fireproof_Barry) March 6, 2014
5/5 Point? Dunno. But maybe what mobile games needs is less databollocks and more devs who believe in gamers & what gamers want
— Barry Meade (@Fireproof_Barry) March 6, 2014
6/5 Who cares if f2p games're making zintrillion$ if they're barely games at all. Gamers need a space on mobile & only we can create it
— Barry Meade (@Fireproof_Barry) March 6, 2014