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Sony has warned of an "expected decrease" in PlayStation 5 hardware sales in the coming months.

Chris Kerr, News Editor

February 2, 2022

1 Min Read

Sales have dipped in Sony's video game division due to a decrease in both hardware and software sales.

According to the company's fiscal report for the three months ended December 31, 2021, sales in the Game & Network Services (G&NS) segment fell by 8 percent year-on-year to 813.3 billion yen ($7.1 billion).

Operating income, however, rose to 92.9 billion yen from 80.8 billion yen over the same period, with Sony attributing that upswing to a decrease in the loss resulting from PlayStation 5 sales and a reduction in selling, general, and administrative expenses.

Breaking those numbers down, Sony revealed that Playstation 5 sales totalled 3.9 million units during the third quarter, meaning the console has sold 17.3 million units to-date. The PlayStation 4, meanwhile, sold 200,000 units over the same period.

Glancing at software sales, the company noted that combined sales of PlayStation 4 and PlayStation 5 titles hit 92.7 million units over the last quarter, including 11.3 million first-party sales. Notably, 62 percent of those sales were digital downloads.

The number of PlayStation Plus subscribers remained fairly steady at 48 million -- compared to 47.4 million in Q3 FY20 -- although monthly active users declined year-on-year to 111 million from 114 million.

Looking ahead, the Japanese console maker noted that full-year sales in the G&NS division are expected to be lower than the October 2021 forecast due to an "expected decrease" in PlayStation 5 hardware unit sales, largely due to the ongoing semiconductor shortage.

As a result, Sony is now forecasting sales of 2.7 trillion yen and operating income of 345 billion yen within its G&NS division for the fiscal year ending March 31, 2022.

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About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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