informa
/
Business
News

Paradox removes Hardsuit Labs as Bloodlines 2 developer, title delayed indefinitely

Hardsuit Labs has been removed as the developer of Vampire: The Masquerade - Bloodlines 2, which has now been delayed indefinitely.

Hardsuit Labs has been removed as the developer of Vampire: The Masquerade - Bloodlines 2, which has now been delayed indefinitely. 

In a short statement released earlier today, publisher Paradox Interactive confirmed the title is still in development, but explained it has made the "hard decision" to pull Hardsuit from the project. 

It's currently unclear exactly why the project has been taken away from Hardsuit, with Paradox briefly explaining that a change was needed in order to meet its goals for Bloodlines 2.

"We have made the hard decision that Hardsuit Labs will no longer be leading the development of Bloodlines 2 -- which also means that we will not be releasing in 2021 as previously planned. Since we cannot at this time communicate a new release date, we have also decided to stop accepting pre-orders for the time being," said Paradox.

Separately, Paradox Interactive CEO Ebba Ljungerud confirmed during a quarterly earnings call that an unnamed new studio has already been hired to finish work on the game.

"This game is very important to us and it has been an ambitious project from the very start. In order to meet our goals for it, we've come to the conclusion that a change is needed and, as a result, more development time is required."

Paradox thanked Hardsuit for "laying the foundations" for Bloodlines 2, and said it would issue an update explaining what the future development team will look like as soon as possible. 

The news comes a few months after Paradox and Hardsuit chose to fire Bloodlines 2 creative director Ka'ai Cluney and narrative director Brian Mitsoda.

No reason was given for the dismissals -- which itself came shortly after the game was delayed until 2021 -- although Mitsoda told Rock Paper Shotgun they hadn't been part of the conversations that led to that delay, and denied the narrative design team was responsible for the pushback.

Latest Jobs

Sucker Punch Productions

Bellevue, Washington
08.27.21
Combat Designer

Xbox Graphics

Redmond, Washington
08.27.21
Senior Software Engineer: GPU Compilers

Insomniac Games

Burbank, California
08.27.21
Systems Designer

Deep Silver Volition

Champaign, Illinois
08.27.21
Senior Environment Artist
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more