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Obituary: Jeremías Babini, Storyteller co-designer, has passed away

Babini's decades-long career includes original games like Storyteller and Piopow, and various Cartoon Network games for Flash and HTML5.

Justin Carter, Contributing Editor

April 8, 2024

1 Min Read
Photograph of late game designer/artist Jeremías Babini.
Image via Babini's Twitter.

Developer Jeremías Babini passed away "unexpectedly" over the weekend, according to collaborator Daniel Benmergui.

The Argentinian developer worked with Benmergui on 2023's Storyteller as an artist and co-designer. They first teamed with musician Hernán Rozenwasser on 2017's Fidel Dungeon Rescue.

"[Jeremías] he poured his humor into every character, every animation, every detail," wrote Benmergui. "He gave life to everything we did."

Babini first got into games in 2010 as an animator at social game developer Atommica. In 2012, he worked at Heavy Boat (as an artist) and Ludomancy (art director). Come 2015, he co-found Wonbats in Buenos Aires.

At Wonbats, he worked as an art director on a number of Cartoon Network titles. Those games, some of which are still playable, include Steven Universe: Sword Dancers and Regular Show: Demonic Naptime.

Prior to his passing, Babini was working on Piopow for the NES and Famicom, and whose status currently remains up in the air. Like with the Atari 2600, developers have taken to creating new game catridges for the retro console.

Benmergui went on to call Babini an "unmatched illustrator. [...] He was our Da Vinci. I can't replace him. I will never be the same."

"I feel very lucky...that [Jeremías] lived and left on his own terms," he concluded. "I believe if he could say one last thing he would say, 'I am fine with this'. Now it's up to us to figure out the rest."

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About the Author(s)

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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