Sponsored By

Nintendo doesn't simply want the same games as every other system

"What the other companies are doing makes business sense. But it's boring." - Nintendo's Shigeru Miyamoto goes some way to explaining why you shouldn't expect so many third-party titles on Nintendo platforms.

Mike Rose, Blogger

November 17, 2014

1 Min Read

"What the other companies are doing makes business sense. But it's boring."

- Nintendo's Shigeru Miyamoto goes some way to explaining why you shouldn't expect so many third-party titles on Nintendo platforms. It has become more and more common in recent years that, while the big blockbusters from studios like Activision and Ubisoft appear on the Xbox and PlayStation consoles, they either receive late releases or no release at all on Nintendo platforms. Now Miyamoto has told The Telegraph that he finds the cross-platform AAA space rather dull, and wants to provide Nintendo players with unique experiences that the other platforms cannot provide. "The same games appear on every system," he notes. "At Nintendo we want an environment where game creators can collaborate and think of ideas for games that could have never happened before." Part of this, he says, is not making games that take such obvious inspiration from movies. This trend towards following the film industry troubles the veteran designer. "When you play a game, one moment you're just controlling it and then suddenly you feel you're in its world," he notes. "And thatas something you cannot experience through film or literature. Itas a completely unique experience." "These younger game creators, they want to be recognized," Miyamoto adds. "They want to tell stories that will touch people's hearts. And while I understand that desire, the trend worries me. It should be the experience, that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they're creating something that only they could create."

Read more about:

2014

About the Author(s)

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like