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Naughty Dog's technology head Christian Gyrling departs after 17-year tenure

Gyrling worked as a programmer on nearly every Naughty Dog game starting with <>Uncharted: Drake's Fortune_, and also worked on Darkwatch and The Bourne Conspiracy.

Justin Carter, Contributing Editor

November 10, 2023

1 Min Read
Naughty Dog programmer Christian Gyrling with Double Fine's Tim Schafer in 2014.
Imagine via Gyrling's personal X (Twitter) account.

Christian Gyrling, the current technology head of Naughty Dog, is leaving the studio. The Uncharted and Last of Us developer confirmed the news on X (formerly Twitter), stating he had an "amazing 17-year run" at the company. 

"We're grateful for his many contributions to the studio, our games, and his teammates. We'll miss Christian greatly and wish him the best of luck on where his path leads next." 

He marks the second recent high-profile exit for one of Sony's biggest first-party studios. This past summer, co-president Evan Wells announced he would retire from his 25-year home by the end of 2023. Outside of the two men, the developer recently let go of 25 contract workers and shelved its multiplayer project for The Last of Us.

Gyrling first joined Naughty Dog in 2006 as a programmer, eventually working his way to a lead role in the department by 2017. Beginning with 2007's Uncharted: Drake's Fortune, he had a hand in near every Naughty Dog-made game, from the Uncharted sequels to 2020's The Last of Us Part II.

Gyrling's Naughty Dog tenure

From 2020 to earlier this year, Gyrling was the developer's vice president before reverting to a head of technology role this past summer. Outside of Naughty Dog, he also worked at High Moon Studios (2004-2006) and WMS Gaming Inc (2001-2003). 

Stepping in for Gyrling will be Travis McIntosh, who's been with Naughty Dog for 19 years. Like Gyrling, he joined ahead of the release of the original Drake's Fortune, and has been a programmer on the developer's work prior to last year's The Last of Us Part I.

About the Author(s)

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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