Sponsored By

Moon Studios CEO bemoans secrecy surrounding new Nintendo hardware

"This is actually the single most annoying thing for every dev out there. We talked to Nintendo and got absolutely nothing - I'll never understand that."

Chris Kerr, News Editor

February 24, 2016

2 Min Read

Thomas Mahler, CEO of Ori and the Blind Forest developer, Moon Studios, has expressed frustration at the level of secrecy surrounding new console hardware, pointing to Nintendo's NX as an example of privacy gone mad.

Mahler was posting on a NeoGAF thread discussing a comment made by Unravel creator Martin Sahlin, who recently told GamingBolt that he'd love to bring the puzzler to the NX, but that "it's kind of hard to pitch something when you don't even know what it is."

Agreeing with Sahlin, Mahler explained that the NX is just part of a wider problem, saying that hardware creators must start communicating with developers early on if they want to get quality third-party support. 

"This is actually the single most annoying thing for every dev out there. We talked to Nintendo and got absolutely nothing - I'll never understand that," said Sahlin on NeoGAF.

"It's not just Nintendo, every hardware manufacturer is treating their devkits and their unreleased consoles like they're the second coming.

"What's needed to sell hardware is goddamn good software. With Nintendo not having any devkits out there at this point and probably even wanting to sell it in 2016, I can already guarantee that they'll just not have any software support, since nobody can just jumble games together in less than a year."

Mahler said the problem also extends to engine support, suggesting manufacturers should get support info and system specs into the hands of developers at least two years ahead of launch, not the day before. 

"By the time the console launches, it should be easy for developers to develop games for these systems, things shouldn't just only start at this point," he added.

"I want the devkits or at least proper hardware specs ideally two years before release - keep all the developers updated, start a forum where devs can chat and figure out all the problems everyone's having.

"None of that's happening anywhere and it's just brain-damaged."

Read more about:

2016

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like