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Microsoft confirms Xbox Series X will pack 12 teraflop GPU, shares more tech specs

In something of a bolt from the blue, Microsoft has just shared a pretty extensive rundown of the tech powering the next-gen Xbox Series X.Â

Chris Kerr, News Editor

February 24, 2020

3 Min Read

Microsoft has just shared a pretty extensive rundown of the tech powering the next-gen Xbox Series X. 

Although we already knew the upcoming console would boast a range of technologies and features including backwards compatibility, 8K support, Variable Rate Shading (VRS), Auto Low Latency Mode, a next-generation SSD, and a custom-designed processor, Microsoft has elaborated on how those new additions will impact performance. 

Breaking the console down in a blog post, Xbox head Phil Spencer confirmed the Series X's custom processor will enable developers to leverage 12 teraflops of GPU performance, which is twice as much as as the current flagship Xbox One X.

Spencer said the new hardware would facilitate "higher frame rates, larger" and "more sophisticated game worlds."

He also expanded on what VRS will bring to the console, explaining that Microsoft's patented form of VRS will "empower developers to more efficiently utilize the full power of the Xbox Series X."

"Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects," continued Spencer. "This technique results in more stable frame rates and higher resolution, with no impact on the final image quality." 

Hardware-accelerated Direct X Raytracing should also facilitate environments with more realism and dynamism than before, while the inclusion of that aforementioned SSD will enable quicker load times and improved all-round performance. 

The inclusion of 120 fps support and Dynamic Latency Input, the latter of which may mean controls are more precise and responsive, were also talked up as big new additions. 

"Xbox Series X is our fastest, most powerful console ever, designed for a console generation that has you at its center," he finished. "This means a high-fidelity gaming experience enclosed in a quiet and bold design, with the ability to discover thousands of games across four generations, all with more playing and less waiting."

Spencer didn't just focus on hardware, though. He also said the Series X will support "four generations of gaming," adding that Microsoft is committed to supporting backwards compatibility across the entire Xbox family - from the original Xbox and the Xbox 360 to the Xbox One. 

Meanwhile, a new 'Smart Delivery' feature will ensure players only have to buy a supported game once to gain access across all compatible Xbox devices, meaning Xbox One owners will be able to transition over to the Xbox Series X without having to repurchase certain titles. 

 "This technology empowers you to buy a game once and know that -- whether you are playing it on Xbox One or Xbox Series X -- you are getting the right version of that game on whatever Xbox you’re  playing on," explained Spencer. 

"We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuing you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later."

You can find out more about the console by checking out the full blog post right here.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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