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Learn to close down your game's community gracefully at GDC 2017

At GDC 2017 next year, Lionbridge Game Services' Chloe Swain will share what she's learned about bringing game communities to a dignified close so you maintain fans' goodwill and your own legacy.

As we prepare for the 2017 Game Developers Conference next year, organizers would like to quickly bring to your attention a great talk taking place at the show that addresses a tricky topic: shutting down your game's community in an elegant way.

Lionbridge Game Services' Chloe Swain has helped bring her fair share of game communities to a dignified close, and in her GDC 2017 talk on "Closing Down Game Communities: How to Plan a Dignified Breakup" she'll share what she's learned to help you avoid some key mistakes.

That's important, because the care and planning you put into shutting down your game's community will directly affect the legacy of the game and that of your overall brand. In her talk Swain will explain best practices that will ensure your community walks away feeling they've been treated with respect and gives them the best goodbye possible.

She'll also walk you through how to lay the groundwork with a solid schedule and messaging plan so that you and your community can part ways on good terms. That way, when you run into each other again, you can both feel good about it!

So don't miss your opportunity to save money by registering for GDC early -- the deadline to register for passes at a discounted rate is January 25, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.

For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Americas

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