Sponsored By

Konami is rebranding its Pro Evolution Soccer (PES) franchise after over two decades and turning the soccer sim into a digital-only, free-to-play series.

Chris Kerr, News Editor

July 21, 2021

1 Min Read

Konami is rebranding its Pro Evolution Soccer (PES) franchise after over two decades and turning the soccer sim into a digital-only, free-to-play series.

The long-running franchise will now be known simply as eFootball, with Konami pitching the reworked brand as a "next-generation, free-to-play football simulation experience." 

The move comes after Konami decided to rename the series eFootball PES -- or eFootball Winning Eleven in Japan -- in 2020, completing a gradual shift away from the PES brand. 

Outlining its plans for the refreshed franchise, Konami explained eFootball will be rebuilt in Unreal Engine and support cross-platform play between console, PC, and mobile platforms. 

The Japanese company claims eFootball will be a "platform" in itself, and while the core offering will be free-to-play some game modes will be sold as optional DLC to give players "the freedom to build an experience that follows their interests."

A full gameplay reveal is slated for August, but Konami has teased a new animation system built around "Motion Matching" technology that "converts the vast range of moments that players make on the pitch into a series of animations, selecting the most accurate one in real-time."

As detailed in the roadmap below, some features including mobile controller support, online leagues, and cross-platform matches between console PC, and mobile will only be rolled out in Autumn and Winter. 

At launch, players will be able to play local matches using a selection of licensed clubs including Juventus, Barcelona, Arsenal, Manchester United, and play cross-generation matches on console platforms.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like