NewsOn the last day of the early registration deadline, Game Developers Conference 2013 organizers have announced a special lecture from Konami's Hideo Kojima, who will publicly show his division's FOX Engine in detail for the first time, via demonstrations of the development process and workflow behind Metal Gear Solid Ground Zeroes. Teased last August, Metal Gear Solid Ground Zeroes is set to be an open-world spin on the Metal Gear saga, built using Kojima Productions' FOX Engine, and targeting Xbox 360 and PlayStation 3. In the session entitled 'Photorealism through the eyes of a 'Fox' - The core of Metal Gear Solid: Ground Zeroes (Presented by Kojima Productions),' he and his staff will share the key components and unique methods used to create the visuals seen in Metal Gear Solid Ground Zeroes. Demonstrations during the tech-focused sponsored talk will center around the FOX Engine lighting system, character realism, environmental changes, graphics techniques and explanations, and the FOX Engine tools. Hideo Kojima, the 2009 Game Developers Choice Awards Lifetime Achievement Award recipient, will take to the stage along with technical director Junji Tago, lighting artist Masayuki Suzuki, and CG art director Hideki Sasaki, as they showcase the FOX Engine's features and workflow to GDC 2013 attendees. For more information on this lecture or others in the show's growing lineup, check out GDC 2013's official Schedule Builder, which continues to add new talks every week. The deadline for discounted Early Bird passes to the event is today, February 13th, at 11:59pm EST. GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco. For more information on GDC 2013 - part of UBM Tech, as is Gamasutra - visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.
Kojima giving GDC 2013 talk to show FOX Engine workflow for Ground Zeroes
Hideo Kojima will publicly show his division's FOX Engine in detail for the first time in a GDC 2013 talk, showcasing its workflow and development process on the upcoming Metal Gear Solid Ground Zeroes.