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In the latest revision of its Kinect for Windows development kit, Microsoft promises to add enhanced body tracking and expanded speech recognition options, giving developers more flexibility with the PC-based peripheral.

Tom Curtis, Blogger

March 27, 2012

1 Min Read

Newsbrief: In the latest revision of its Kinect for Windows development kit, Microsoft promises to add enhanced body tracking and expanded speech recognition options to give developers more flexibility when making games for the motion-based PC peripheral. Version 1.5 of the SDK, due this May, will introduce a "seated" or "10-joint" skeletal tracking system, which will allow developers to track a player's head, neck, and arms, even if they are sitting down. In addition, the new version will add French, Spanish, Italian, and Japanese as new speech recognition options. Microsoft also plans to launch a number of updates to help the system distinguish between dialects that vary between regions. For more information on Kinect for Windows 1.5, visit Microsoft's official product blog.

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2012

About the Author(s)

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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