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Keiji Inafune's clumsy Kickstarter misses target

Proving that more can indeed be less, Red Ash, Keiji Inafune's spiritual successor to Mega Man Legends, has fallen $279k short of its sizable $800k Kickstarter goal.

Chris Kerr, News Editor

August 4, 2015

1 Min Read

Proving that more can indeed be less, Red Ash, Keiji Inafune's spiritual successor to Mega Man Legends, has fallen $279k short of its sizable $800k Kickstarter goal, partly due to the game seeing heavy investment from Chinese entertainment outfit, Fuze. 

While Fuze's timely intervention ultimately ensured the game will see the light of day, the partnership has become a double-edged sword, with some confused Kickstarter backers withdrawing funds as a direct result of the firm's involvement. 

Developer Comcept failed to clarify the situation, releasing a vaguely worded statement on July 30 explaining that Kickstarter cash would now be going towards "revised stretch goals."

"The Kickstarter campaign is going 100 percent towards more content! Consider your pledge a contribution to stretch goals from here on out," Comcept told backers.

"Exactly what are those stretch goals? We're sorry to say that will have to wait a little while longer! Like we said, we're very busy with many behind-the-scenes things over here, and we apologize if you feel left in the dark.

"... we know we’re in the final days of our campaign, but we’d like to ask fans to continue their support of RED ASH! Your money is going towards 100% content now, so please look forward to the revised stretch goals."

Now that the Kickstarter campaign is well and truly behind them, frustrated fans can at least look foward to getting their hands on Red Ash: The KalKanon Incident when it launches on PC, PS4, and Xbox One in July, 2017.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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