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At the Chicago Video Game Law Summit veteran games exec Adam Boyes and veteran game lawyer Patrick Sweeney spend over an hour breaking down the pros and cons of various ways you could fund your game.

Alex Wawro, Contributor

September 12, 2017

1 Min Read

"I'm a grown-ass man, 21 years in the games industry, and we're still schleppin' for dollars. That's the reality of it. Very few developers have the ability to be able to fund their own stuff."

- Veteran games exec Adam Boyes, speaking at the Chicago Video Game Law Summit.

Publishing deals. Kickstarter. Steam Early Access. Patreon. Your parents.

There are lots of different ways to finance a game development project, and at the Chicago Video Game Law Summit this summer Iron Galaxy CEO Adam Boyes and veteran game lawyer Patrick Sweeney spent over an hour breaking down the pros and cons of many of them.

Last week a video recording of their panel was published online, and it's well worth a watch if you're at all curious about the state of game financing deals. Boyes' perspective is especially interesting given that he spent a significant amount of time in executive roles at both Capcom and Sony before joining Iron Galaxy last year.

We've taken the liberty of embedding the video above, and you can find it and many more over on the CVGLS YouTube page. The annual day-long summit has been going strong since 2015, when it was launched by two Chicago-based law students looking to raise awareness about the ins and outs of video game law.  

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