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id Software studio director Tim Willits is stepping down after 24 years

Tim Willits, the studio director, level designer, and former co-owner of id Software, is leaving the company after 24 years.

Chris Kerr, News Editor

July 18, 2019

1 Min Read

Tim Willits, the studio director, level designer, and former co-owner of id Software, is leaving the company after 24 years. 

Breaking the news on Twitter, Willits revealed he'll be officially stepping down after QuakeCon 2019, and reassured fans that the studio's slate of in-development titles are in safe hands. 

"I’ve decided to leave id Software after QuakeCon. I’ve been extremely lucky to work with the best people in the industry on truly amazing games. QuakeCon has been an unbelievable part of my journey and I look forward to seeing everyone at the Gaylord Texan," he wrote. 

"All of the games currently in development are in very good hands, my departure will not affect any planned releases. id Software is packed full of amazing talent that will continue to develop (long into the future) some of the best shooters in the world."

Willits joined id Software in 1995 after impressing the studio with a series of Doom levels he created in his spare time. He initially worked as a level designer, lending his talents to a number of projects including The Ultimate Doom, Strife, and Quake

By 2004 he was serving as the lead designer on Doom 3, and a year later would take on the mantle of executive producer for Quake 4. After that, he was promoted to creative director and studio director, and oversaw the creation of the Rage franchise and Doom reboot during his spell in charge. 

Willits hasn't revealed what he plans to do following his departure, but promised to share more news after QuakeCon.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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