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How making our community happy caused us big heartacheHow making our community happy caused us big heartache

Following their fans Black Forest Games developed the multiplayer spin-off Giana Sisters: Dream Runners and got bashed for it. This is the story behind and the learnings we took.

Adrian Goersch, Blogger

September 11, 2015

5 Min Read
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How making our community happy caused us big heartache

30 – that’s our current metascore for Giana Sisters: Dream Runners on XboxOne. That hurts. Really badly. Still we would do this game again. Because our fans wanted us to do it. WTF?

History

2012: Black Forest Games releases the Kickstarter-funded Giana Sisters: Twisted Dreams. Soon our fans are begging for a multiplayer mode, but we don’t have a clear concept on how to combine this with our morphing dual worlds.

2013: After spending countless hours on Micromachines, Mario Kart and Speedrunners we are convinced versus game might work with the morphing.

2014: While working on overtime and weekends the team puts together a prototype which we show to the press at GDC 2014, then release it as free DLC at the end of the year. Loving Speedrunners, we ask the guys from Double Dutch if we may put one of their characters, Cosmonaut Comrade, as a playable character. They like the idea and give us permission. The add-on is local multiplayer only.