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How Uncharted 4 was made accessible to more players

"I think video games, for a lot of people, are often about being able to do things that you wouldn't normally be able to do... when you find that there are some people who can't enjoy those things, it's kind of crushing."
"I think video games, for a lot of people, are often about being able to do things that you wouldn't normally be able to do — experience great adventures. And so when you find that there are some people who can't enjoy those things, it's kind of crushing."

- Kevin Keeker, principal user experience researcher at PlayStation

Uncharted 4: A Thief's End has a high number of accessibility options for a triple-A game, and a new story over at Polygon helps explain exactly why.

It turns out it goes back to a sequence late in Uncharted 2 that a disabled man couldn't beat -- which inspired him to start a website that rates games for accessibility.

We have some resources that can help you make your games accessible, too: This article suggests across-the-board improvements, with examples; this article offers discussions of the issues surrounding accessbility, and solutions developers undertook. 

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