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How a triple-A developer takes global player feedback

An alpha of Team Ninja's new game, Ni-Oh, was free-to-download on PS4. Now, the developer has revealed exactly what kind of change it's making based on feedback.

Christian Nutt, Contributor

May 19, 2016

1 Min Read

These days, triple-A "betas" are as likely to be part of a marketing campaign as to generate useful information for the game's developers. But in the even more closed world of Japanese game development, Team Ninja stands apart for releasing an alpha of its upcoming PS4 action/adventure game, Ni-Oh, publicly on the PlayStation Network. 

Now that the alpha has concluded, Team Ninja has shared a litany of changes the studio intends to make to the game based on player feedback, and posted graphs charting global player reactions to the game.

It's an unusual window into how a triple-A studio listens to fan reactions and changes course, and also, by letting you contrast regional data, gives you a window into the global console game audience's preferences. 

We've republished one of the charts below; you can see the rest at Team Ninja's site.

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