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Simon Ludgate, Blogger

December 5, 2012

2 Min Read

Just last week, Gamasutra highlighted an interesting job at an interesting company: Producer, Strategic Initiatives at Blizzard. What does this entail?

Are you smart, creative, and organized, and do you have an unrelenting drive to get shit done? If so, Blizzard Entertainment wants you to join our strategic initiatives team.

Our group specializes in helping Blizzard Entertainment think about, and execute on ways to evolve our game development organization and to design, test, and implement new ideas.

So my reading is that Strategic Initiatives is basically an internal QA team: a group that picks over everything the company produces and the way it’s produced to find areas of improvement or innovation. It’s a video-game twist on the BASF slogan: the SI team doesn’t make games, they make games better.

It’s the same kind of ethic I’ve been trying to pioneer for many years, right down to suggesting that Librarians are the solution. But proposing solutions doesn’t seem to be enough. It seems clear that many of the problems people report about organizational chaos in game studios are tied to the trappings from the resistance to organizational change. Even when people do want to make things better, the old way of doing things, the old way of dividing studio resources, pervades.

Some companies stand out and hire outside the box. Riot has their Psychologists, CCP has their economists, and so forth. And they tend to see great success from doing so. That’s why I strongly advocate the need to break out of the loop of recycled talent and bring fresh ideas and processes into the game industry.

That’s also why this Strategic Initiatives team stands out. It seems to have the mandate to pioneer that change.

Unfortunately, the day after the job was highlighted on Gamasutra, Blizzard withdrew the position. I haven’t been able to find out anything more about the Strategic Initiatives team at Blizzard, and I haven’t heard of any other studio having anything similar.

I’m hoping others in the Gamasutra community can contribute to a wider understanding of the prevalence and value of a team like this. Does your studio have a Strategic Initiatives team? If it does, what kind of people are in it, and what does it do? If it doesn’t, what kind of people would you want, and what would you want them to do?

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Simon Ludgate

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Simon Ludgate has worked at numerous game companies, including Strategy First, Electronic Arts, and Gameloft, as well as a journalist and radio personality with GameSHOUT Radio. He recently obtained his Master of Information degree from the University of Toronto iSchool, with a focus on Knowledge and Information Management. His areas of expertise are broad, though he has a particular interest in massively multiplayer online games, both subscription- and microtransaction-based. He currently maintains a blog at soulrift.com and can be contacted through that site. Twitter: @SimonLudgate

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