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Google is introducing 'play as you download' games with Android 12

Google is rolling out 'play as you download' games with Android 12 so users can start playing almost twice as fast as before.

Chris Kerr, News Editor

July 13, 2021

1 Min Read

Google is rolling out 'play as you download' games with Android 12 so users can start playing almost twice as fast as before.

The company said the feature will allow people to "get into gameplay in seconds while game assets are downloaded in the background."

Google claims 'play as you download' titles will help developers achieve go-to-market success, and said it is already "seeing games being ready to open at least 2 times faster" than before. It added that getting people into games doubly fast would improve the overall user experience for players. 

As detailed by Android Games product manager Scott Carbon-Ogden at the Google for Games Developer Summit, the company is also working to reduce download times using a new feature called 'Play Asset Delivery' that uses Texture Compression Format Targeting to automatically figure out what modern compression formats can be used to reduce file sizes. 

A new Play Integrity API is also being introduced to help Android developers combat abuse and cheating, while the addition of app campaigns for pre-registration should allow creators to build excitement for their projects during open testing. 

There were a bunch of other announcements during the Developer Summit, including the unveiling of a new Android Game Development Kit (AGDK) that comprises a full range of tools and libraries designed to help developers create, optimize, and deliver Android games. 

You can find a full breakdown of the above news and more over on the Android Developers Blog.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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