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Get a job: Visual Concepts and others hiring now on the Gamasutra jobs board 2

In the latest postings over the last seven days, Gamasutra's <a href="http://www.gamasutra.com/jobs/">jobs board</a> plays host to roles in every major discipline, including opportunities at Activision, Visual Concepts, DeNA, and others.

Danny Cowan, Blogger

February 8, 2013

3 Min Read

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Activision, Visual Concepts, DeNA, and others. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more. Some of the notable jobs posted this week include: Activision: Game Integration Engineer: "We're looking for a Game Integration Engineer who loves to explore cutting edge technologies and take on technical challenges involving scaling and performance optimization. The Game Integration Engineer will work with back end web developers to define appropriate client interfaces for online services, build client libraries for those services and work with Activision internal game development studios to incorporate online functionality." Pocket Gems: Game Systems Designer: "Join us in redefining how users engage games as a leader on our Design Team. We’re looking for people who love the idea of working together to create highly engaging mobile content and are eager to work in a fast-paced environment. If you have proven game experience and a long-standing passion for playing video games of multiple genres and platforms, we’re looking for you." TimeGate Studios: UI Artist: "We’re seeking creative, fun, and highly talented individuals to join us for work on multiple current and next generation projects. Located just an hour from the ocean, and mere minutes away from downtown Houston, Sugar Land is able to offer the perfect mixture of big-city amenities and small town charm. TimeGate Studios offers competitive salaries, full benefits, 401k, relocation assistance, and monthly company events." Sucker Punch Productions: Sr Programmer: "Sucker Punch Productions is looking for focused, collaborative, professional engineers to work on our upcoming (and unannounced) project. We're looking for bright, energetic, and talented individuals who share our love of video games and our passion for creating innovative and fun experiences. Work for this position will be done primarily in C++. Experience designing and working with complex, large-scale software projects is a plus, as is experience optimizing large code bases." Visual Concepts: Game Designer - NBA 2K: "The successful candidate will bring an understanding of the NBA, a passion for sports and a creative passion for pushing beyond existing limitations on what users can expect from a sports simulation videogame, how they play, what they do and how they interact within it. Specifically focusing on new game modes and related features, the candidate will help design user interfaces, game flow, and game elements, working closely with other designers, producers, artists and engineers to flesh out and realize the creative vision." DeNA Co., Ltd: Art Director: "Our ideal candidate is passionate about gaming and creating exciting, immersive and cohesive visual experiences. You are well rounded and comfortable working in 2D and 3D games, bring a robust toolkit of ideation, look development and excellent presentation skills. With strong UX sensibilities, you view mobile screens not as a challenge, but as an opportunity to surprise and excite our players wherever they go." To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

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About the Author(s)

Danny Cowan


Danny Cowan is a freelance writer, editor, and columnist for Gamasutra and its subsites. Previously, he has written reviews and feature articles for gaming publications including 1UP.com, GamePro, and Hardcore Gamer Magazine.

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