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GDC Europe 2011 Day Two: What You Missed

Gamasutra wraps up its on-the-scenes coverage of the second day of the 2011 GDC Europe conference, with talks and insight from industry alums and independent developers alike.
Gamasutra wraps up its on-the-scenes coverage of the second day of the 2011 GDC Europe conference, with talks and insight from industry alums and independent developers alike. Here are the top stories written up by Gamasutra editors from the Cologne-based developers conference, run by UBM TechWeb - as is this website - and taking place immediately before the Gamescom consumer games event: Samyn On Why Indies Will Help 'Failed' European Biz During a heated panel discussion at the Indie Games Summit at Game Developers Conference, participants such as Tale of Tales' Michael Samyn and Frictional's Thomas Grip covered a wide range of topics on how to push games "beyond fun." Ninja Theory And The Essentials Of Performance Capture Tameem Antoniades, co-founder of the DmC and Enslaved developer, explained the method and theory of performance capture, the technique he uses to tell stories in the company's games. Premium Game Devs Need To Evolve With The 'New Era', Says Trion's Reid Talking at GDC today, Trion Worlds' SVP David Reid discussed at length the changes needed in both the premium and online premium gaming space, citing Trion's own titles, both released and upcoming, as examples. Epic's Capps On Why Shadow Complex 2 Was Shelved At GDC Europe on Tuesday, Epic Games president Mike Capps revealed how his company looked to its past "stories" to make the unusual decision to halt development of Shadow Complex 2 in favor of iOS hit Infinity Blade. Diplomacy Is The Best Route For Troubled Projects Says Kuju’s Hawkins Kuju Entertainment COO Adrian Hawkins told GDC Europe 2011 attendees how to be diplomatic with publishers, and "not to write off a relationship with a publisher, no matter how bad it seems." GDC Europe: Braid's Blow Proposes A New Philosophy Of Game Design At a GDC Europe presentation attended by Gamasutra, Braid creator Jonathan Blow explains the lessons he drew from guiding the development process of "a game that designed itself." GDC Europe: Devs Must Use Technology 'Quiet Spot' To Learn Craft - Cerny At the Game Developers Conference in Cologne, Germany today, industry veteran Mark Cerny gave a rousing talk that urged developers to use the current lull in console technology to "unlearn" everything that was keeping diversity at bay.

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