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GDC 2013 adds localization talks on Diablo III, Resistance franchise

GDC 2013 organizers are highlighting high-profile Localization Summit sessions on Diablo III, Resistance Burning Skies, and Western games succeeding in China, along with a robust set of microtalks.

Game Developer, Staff

March 7, 2013

2 Min Read

GDC 2013 organizers are highlighting sessions on real time localization tools for Diablo III, Sony's expanded localization database for Resistance: Burning Skies, Yodo1 on Western games succeeding in China, and rapid-fire microtalks on bringing games to international markets. GDC has partnered with the IGDA Game Localization SIG for the Localization Summit, which aims to help professionals understand how to plan and execute game localization and culturalization as a part of the development cycle. This Summit will take place on Tuesday, March 26 at the Moscone Center in San Francisco, CA. Using Diablo III as the example, 'Implementing Blizzard's Localization Vision in Real Time' will showcase outdated methods the company has shed in favor of more collaborative practices. Blizzard speakers William Barnes, Arthur Flew, Ines Rubio, and Jason Walker will also share the tools used to implement these practices. Elsewhere, Sony PlayStation's proprietary Localisation Management System (LAMS) project lead and programmer Chris Burgess will present a 'Return on Investing in a Robust Localization Database.' He will show how changes changes on Sony's LAMS database from Infamous 2 to Resistance: Burning Skies improved productivity and freed time for creativity. In Yodo1 CEO Henry Fong's 'The Western Games That Conquered China,' developers will learn about localizing, distributing, and monetizing their mobile games in China and about leveraging China's local social media, while protecting their IP rights. The return of 'Localization Microtalks: Around the World in Sixty Minutes' will expose attendees in a rapid-fire format to international markets and topics such as increasing sales, marketing, and better engagement through localization. Participants in this international panel include David Ashton (VP, Consulting, SDL), Paul Chavez (Senior Program Manager, Sony Network Entertainment), David Kim (CEO, Animoca), Sipho Ngwenya (CTO, Afroes Transformational Multi-Media & Consulting), Fabio Ravetto (International Project Manager Coordinator, Binari Sonori Srl), Oded Sharon (Executive Producer / Director, Dragonplay), and Luis Wong (Executive Director, IGDA Peru). Additionally, GDC representatives are reminding that multi-tiered Summit sponsorships for GDC 2013 are still available, offering pre-event and on-site exposure for those interested in reaching developers and decision makers in targeted markets. The schedule builder of GDC 2013 is available online for attendees to plan their week of can't-miss lectures and tutorials, including those just highlighted. GDC still offers over $100 discounts to select pass purchases made by March 20th, at 11:59pm EST, with prices increasing for onsite registration. GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco. For more information on GDC 2013, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.

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