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GDC 2013 adds Capy, Shellrazer, Yamove! Summit talks

The latest announced GDC 2013 Summit talks will involve Sword & Sworcery's Capy on paid App viability, revenue generating IAP in Shellrazer, and an acclaimed student/indie dance battle game collaboration.

Game Developer, Staff

January 10, 2013

2 Min Read

Game Developers Conference 2013 organizers have revealed the latest Summit talks scheduled for the March conference, including Superbrothers: Sword & Sworcery EP collaborator Capy on the viability of paid Apps, Ninja Robot Dinosaur Entertainment's approach for IAP in iOS hit Shellrazer, and a unique collaboration between engineering students and indie game developers resulting in dance battle game/Indiecade finalist Yamove! These talks are part of the Smartphone & Tablet, Independent, and GDC Education Summits that will take place Monday, March 25 and Tuesday, March 26 at the Moscone Center in San Francisco, CA. Nathan Vella of Capy, the Superbrothers: Sword & Sworcery EP collaborator and Critter Crunch creator, will examine the smartphone and tablet app market in 'Still Kicking: The Viability of Paid Apps in the Era of F2P.' Vella will impart the risks of free-to-play as a small studio and the continued viability of developing paid apps. He will also paint a clear picture of the paid app market while showing how to leverage the opportunities in the paid app space. Complementing Vella's paid App talk is Shane Neville of Ninja Robot Dinosaur Entertainment's 'Shellrazer - Designing In-App Purchase Without Losing Your Soul' for the Independent Games Summit. Neville will share an IAP system that generates 30% of his hit iOS game's revenue that he says is devoid of "the free-to-play tricks that have given IAP a bad reputation" along with "a toolkit of different options for implementing In-App Purchase in their own games." For the GDC Education summit, NYU/ NYU-POLY associate professor Katherine Isbister and indie arcade Babycastles co-founder Syed Salahuddin share their research in 'Yamove! An Experiment in Collaboration Between Researchers and Indies.' Their talk will explain how the mix of engineering students and indie game developers led to creating a high-intensity, dance battle game that eventually became an Indiecade finalist. Educators wanting to know what it is like to involve indie game developers in this type of research will especially benefit from this lecture. For more information on these or others in the show's growing lineup, check out GDC 2013's official Schedule Builder, which continues to add new talks every week. The deadline for discounted Early Bird passes, including a lower-priced Summits, Tutorials & Bootcamps Pass, is February 13th. GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco. For more information on GDC 2013, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

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