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GameDiscoverCo launches free to all pitch deck archive

The nascent collection includes pitch decks for titles like Cosmoteer and Wargroove.

Chris Kerr, News Editor

January 3, 2024

2 Min Read
Image via GameDiscoverCo / Chucklefish

GameDiscoverCo has started compiling a pitch deck archive to help developers understand how to present their projects to publishers, investors, and other industry players.

The nascent collection currently features nine pitch decks for titles including Cosmoteer, Wargroove, Yes Your Grace: Snowfall, Cryptmaster, and Trash Goblin.

GameDiscoverCo founder Simon Carless (formerly a co-runner of GDC) said there's currently very little in the way of publicly available resources for devs looking to curate their own deck aside from Glitch's pitch deck archive.

Notably, he added that GameDiscoverCo's collection contains completely different content from Glitch's archive, meaning developers have some fresh resources to pore over.

How to use the example pitch decks

Carless spent a bit of time in his latest newsletter highlighting how some of the decks housed within the GameDiscoverCo archive might be useful, and noted that Wargroove's pretend pitch deck—which was created by developer Chucklefish post-launch—is a prime example of how to target publishers.

"Chucklefish kindly sent along this pitch deck that it made, post-release, for its 2019 Advance Wars-ish hit Wargroove. It has a 'perfect for publishers' structure–one-pager, gameplay video, features, timeline, what the dev needs from a publisher, budget," he wrote.

The 'features' slide from Chucklefish's mock Wargroove pitch deck

There's also the deck created by Cosmoteer: Starship Architect & Commander developer Walt Dester, which was pulled together closer to release in an effort to court multiple publishers (you can see a slide from that deck below). Although Dester eventually chose to self publish–which proved to be an astute decision with Cosmoteer going on to sell over 300,000 copies–Carless describes the deck as "very clear-headed."

A screenshot from the Cosmoteer pitch deck outlining development and budget considerations

"Decks are pretty important if you want up-front funding for your game: obvious, I know. But you need some kind of structure in place (in addition to a 'vertical slice' or other demo)," continued Carless. "Why? To convince publishers and funders you have a) a great idea b) a rational business view on what you need to finish it. Some don't!

"You can use a deck to talk to publishers and then… not use them: a couple of these games—notably Cosmoteer, which already had good 'Hype' and was a solo-dev project–ended up opting to self-publish. (We're estimating it's grossed nearly $7 million now, btw!) So just noting—if you can bootstrap, that's a choice."

You can check out the free to all GameDiscoverCo pitch deck archive on the GameDiscoverCo Plus website.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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