Sponsored By

Funcom recoups Conan Exiles development costs in first week

Funcom's open-world survival effort Conan Exiles has shifted 320,000 copies in its first week, allowing the developer to recoup all of its development costs.

Chris Kerr, News Editor

February 10, 2017

1 Min Read

Newsbrief: Funcom's open-world survival effort Conan Exiles has shifted 320,000 copies in its first week, allowing the developer to recoup all of its development costs. 

The game, which features both a single and multiplayer mode, was released through Steam Early Access on January 31, and quickly rose to the top spot on Steam's Global Top Seller charts. 

Writing on the Conan Exiles dev blog, Funcom also revealed it has launched the Conan Exiles Dev Kit, allowing creators to build modifications for the game. 

Using the dev kit, anyone will now be able to upload mods to the Conan Exiles Steam Workshop. Those interested can get started by downloading the Unreal launcher to access the dev kit.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like