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Former Employees Call Foul On Missing L.A. Noire Credits
Over 100 developers are not included in the final credits roll for Team Bondi and Rockstar's L.A. Noire, according to former employees who recently launched a website to spotlight their contributions.
June 3, 2011
1 Min Read
Over 100 developers are not included in the final credits roll for Team Bondi and Rockstar's L.A. Noire, according to former employees who recently launched a website to spotlight their contributions. "These people devoted their talent, creativity and passion towards the project and, as is common in the games industry, have not been credited because they were not there during the final month or two of production, or other subjective criteria," reads a statement on the website, L.A. Noire Credits. "A significant portion of these people did not leave Team Bondi by choice: they were made redundant as art production wound down, and as Quality Assurance work was shifted off-shore to Rockstar's studios," the statement continued. Proper credits for L.A. Noire in particular are important for the Australian game development industry because the title is a "watershed moment" for the development scene in the country, the collective says. L.A. Noire was the first game shipped by may of the uncredited developers, who the website says may have trouble seeking employment without having their work recognized. "This could lead to highly talented, and equally important, experienced developers pursuing their careers abroad or, more tragically, leaving the games industry permanently," the statement read. This is not the first time Rockstar has been under fire for inadequate credits: over fifty-five alleged former employees of the now-closed Rockstar Vienna were said to be missing from 2007's Manhunt 2. More information -- as well as a revised credits list that includes all known contributors to the game's seven-year development cycle -- is available at the L.A. Noire Credits website.
About the Author(s)
Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].
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