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Following Hitman, IO Interactive Sets Sights On New IP

Following the release of Hitman Absolution, IO Interactive will work with Square Enix's new Montreal studio on the next franchise entry -- but will also develop a new IP at the same time.

Leigh Alexander, Contributor

November 30, 2011

2 Min Read

Danish developer IO Interactive will release Hitman: Absolution in 2012, and then begin collaborating with Square Enix's just-announced Montreal studio on another entry in the franchise -- but that's not all. With two studios on Hitman, IO has the opportunity to create a new IP, and studio head Niels Jorgensen tells Gamasutra that's exactly what the team will do. In a new interview, to be published in full on Gamasutra tomorrow, we learned part of IO will collaborate with Square Enix Montreal, and the rest will be developing a new property. [UPDATE: A Square-Enix rep also told Gamasutra that additionally, IO "will roll onto another Hitman project (after Hitman Absolution), separate to the Hitman project which Square Enix Montreal will be working on."] Jorgensen believes keeping projects new and diverse is essential to keeping dev teams sharp: "When people work on the same IP for some time, I believe that there's a sort of creative drain," he says. "Thankfully we managed to make sure we keep focusing on different IPs and keeping people fresh." Hitman: Absolution was first shown at E3 earlier this year to strong reception: Jorgensen cites 50 award nominations at the event, and 19 wins. A strong known IP attracts a lot of new talent for a studio, and an infusion of new blood provides new creative possibilities. "We've built an incubation department whose focus is work on new IP and prototypes, and all sorts of things for existing and new IP," says Jorgensen. "And that's a really interesting sort of secret place where they cook up a lot of new things." The complete IO Interactive interview, on the studio's collaboration with Square Enix Montreal and the changing climate for AAA games, among other discussions, will appear on Gamasutra tomorrow.

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2011

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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