The Epic Games Store has generated over $680 million in revenue during its first year, most of which went toward exclusives.
The marketplace officially launched with a handful of games back in December 2018, and looked to cement its position as a serious alternative to Steam by offering developers a larger share of revenue than Valve’s popular storefront.
Since then, the Epic Games Store has expanded significantly with new features, dev-friendly policy changes, and high-profile exclusivity agreements with the developers’ behind Control, Shenmue III, and Satisfactory (to name but a few).
Now, just over one year on, Epic has revealed 108 million people have visited the marketplace to ‘purchase’ at lease one PC title -- although that figure does include free-to-play releases.
On the topic of its sales and promotions, Epic says that it's funded $23 milliion in coupons and discounts this year (through promotions like its rocky Epic Mega Sale earlier in 2019). It's rotating free game offering, a program Epic now says will continue into 2020, saw 73 different titled downloaded over 200 million times. An inforgraphic covering that information and more can be found over on the Epic Games site.