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Dwarf Fortress sold close to 500,000 copies in December

The 1.0 version of the title debuted on December 6, 2022.

Chris Kerr, News Editor

January 6, 2023

1 Min Read
A screenshot from Dwarf Fortress

Dwarf Fortress sold almost 500,000 copies on Steam in December 2022, according to developer Bay 12 Games.

The 1.0 version of the long-gestating dwarven colony simulator launched on December 6, 2022, and amassed around 160,000 sales within 24 hours. Publisher Kitfox Games said that milestone was actually its two months sales estimate for Dwarf Fortress, indicating the title had been quick off the blocks.

Now, in a post on the Bay 12 developer forum, Dwarf Fortress co-creator Tarn Adams offered an update on the title's performance and said the game managed to shift "almost half a million copies in December, which is awesome."

Adams said Bay 12 won't have "all the specific numbers" until mid-February when everything has been processed by Steam owner Valve and Kitfox, but reiterated "the launch went great."

Looking ahead, Adams explained there'll soon be more than one programmer working on the project, which should help with bug fixes, ports, and more.

"In January we're going to begin the exciting new era of having more than one programmer on the project! I don't have any idea how long it will take to ramp things up etc., but this should eventually help with bug fixes, ports, and more. This at least frees up more of my time for features, and maybe we'll also figure out how to involve multiple people with those as well," continued Adams.

"More bug fixes and quality of life stuff are coming, and arena is coming. Then I'll probably be working on adventure mode while more patches come in, but I don't expect to be able to start on adventure mode this month while we're figuring all of this out and arena mode is still to come."

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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