Daily news, dev blogs, and stories from Game Developer straight to your inbox
Dredge smashes internal expectations after topping 1 million sales
"We hoped to maybe sell 100,000 copies in our first year."
October 7, 2023
2 Min Read
Black Salt Games' eldritch fishing adventure Dredge has sold over 1 million copies since launching in March 2023.
Dredge producer Nadia Thorne and 3D artist Mikey Bastiaens shared the milestone with Game Developer during an interview at PAX Australia, and revealed the title has performed well beyond its wildest expectations.
"We hoped to maybe sell 100,000 copies in our first year," said Thorne. "That would have been amazing. That was a top estimate when we were setting our expectations. We smashed through those targets."
Thorne said the New Zealand-based studio initially felt that selling 1 million copies in the space of a year was a "crazy" target, but said that Dredge actually surpassed 100,000 sales within 24 hours of launch, providing some indication as to what the future held.
"We actually had our launch party on a boat," says Bastiaens, "and we were just refreshing the [sales page] going 'oh my god, oh my god.'"
Those milestones have allowed Black Salt to continue supporting the project from a place of security, and the studio is now preparing to launch its first official expansion for Dredge in the form of The Pale Reach on November 16, 2023.
If you're curious how Black Salt crafted the wonderfully creepy world of Dredge, you can read our coverage of Bastiaens GCAP talk where he explains how the studio turned players' worst fears against them. Or plunge into our extensive interview with the dev team to learn what goes into making an unsettling seascape with hidden depths.
For a more technical look at one of the project's core mechanics, why not pore over this dev-authored deep dive into Dredge's spatial inventory system–penned by Black Salt programmer, writer and co-designer Joel Mason.
About the Author(s)
News Editor, GameDeveloper.com
Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.
You May Also Like
Accessibility and fancy footwork with GLYDR's John Warren - Game Developer Podcast ep. 40Feb 28, 2024
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more