It would be an understatement to say that Valve's announcement of plans to replace Steam Greenlight with a fee-based game submission system sparked some passionate responses from game developers.
February 10, 2017
It would be an understatement to say that Valve's announcement of plans to replace Steam Greenlight with a fee-based game submission system sparked some passionate responses from game developers.
Steam Greenlight, launched five years ago, offered developers a way to access the vast Steam audience for a $100 submission fee. The new Steam Direct service, meant to further open the platform, will require developers to pay a new to-be-determined fee every time they want to put a game on Steam, with no Greenlight community voting required. If the game sells, they recoup that fee; if not, they don't.
Gamasutra ran a poll to gauge reaction to this announcement:
What do you think about Steam's new fee-based replacement for Steam Greenlight? Seen here: https://t.co/ob13ynogcU
— Gamasutra (@gamasutra) February 10, 2017
We also gathered a range of Twitter reactions, which range from "about time" and cautious optimism to outrage and disgust.
I really like what Valve is proposing here, and think it's long overdue. https://t.co/zUrbEHM6uD
— Dean Dodrill (@NoogyTweet) February 10, 2017
Steam Greenlight is dead, long live Steam Pay-light. I've always disliked monetary barriers as "quality assurance". https://t.co/P2NdUprht5
— Rami Ismail (@tha_rami) February 10, 2017
I insist money & quality aren't related. Some poor devs make amazing games, and some rich studios only release horrible copy-paste jobs.
— Rami Ismail (@tha_rami) February 10, 2017
I have a few titles I've been working on, and Steam Direct seems scary as you can get the "Wall of trash" problem where nothing gets noticed
— Daniel Steger (@StegerGames) February 10, 2017
At the same time my experience with XBLIG says $5k per title is too much. Hopeful devs will bankrupt themselves w/ no profit.
— Daniel Steger (@StegerGames) February 10, 2017
Steam Direct instead of Greenlight: the deposit to release a game is a simulation of physical inventory cost. https://t.co/V0h6JPptr7
— Shahid Kamal Ahmad (@shahidkamal) February 10, 2017
With Steam being opened up to Google Play levels, going to be even harder for indies to get noticed if they have no marketing commitment
— Ben Cousins (@BenjaminCousins) February 10, 2017
doing less editorial work while demanding a larger fee is the worst of all bad looks
— tiny train worldist (@vogon) February 10, 2017
I don't know if fees are going to be the way from preventing "multiple launches of questionable quality" pic.twitter.com/77tnHaveAj
— Kaitlin Tremblay (@kait_zilla) February 10, 2017
uhhh a $5000 fee per game would basically shut out students / small devs / experimental people from Steam forever? also pretty bad for VR? https://t.co/E6gJekNaQO
— Robert Yang (@radiatoryang) February 10, 2017
implied "compromise" ($1000 deposit?) is still a big ask for vulnerable devs this would be for? (big devs / AAA already get on Steam easily)
— Robert Yang (@radiatoryang) February 10, 2017
I am not against a recoupable charge over rent. Rent is fucking awful and will lose us great swathes of videogames for no good reason.
— RobF (@retroremakes) February 10, 2017
Greenlight is 4 yearsish past its sell by date and a lot of what's happened as a result has not been great either. I am not sad it's going.
— RobF (@retroremakes) February 10, 2017
If the dickends of videogames get their way and the charge is even vaguely excessive it will roll back 5 years of progress *like that*
— RobF (@retroremakes) February 10, 2017
A per-title fee, even if recoupable, feels a little...not great.
— J. Kyle Pittman (@PirateHearts) February 10, 2017
It gets into that gross territory of, "If you can't afford X, you shouldn't even be making games," which I loathe.
— J. Kyle Pittman (@PirateHearts) February 10, 2017
The new system looks quite similar to what Apple already implemented for AppStore but without a quality control process.
— Steam Spy (@Steam_Spy) February 10, 2017
Relying on the relatively high fee to decrease noise will probably work until someone realizes how to gamble the system
— Steam Spy (@Steam_Spy) February 10, 2017
BTW, a high Steam Direct fee might cause a resurgence of game publishers that is already kind of happening anyway.
— Steam Spy (@Steam_Spy) February 10, 2017
@larsiusprime proposal: allow either fee -or- linking to a 'reputable' steam acct w/ limit on # games per year until equivalent revenue hit
— MOOMANiBE (@MOOMANiBE) February 10, 2017
Exhaustive list of people actually harmed by "crappy games being on steam":
— Ben (Sir TapTap) (@SirTapTap) February 10, 2017
(this space left intentionally blank)
Not sure what I think about this. Steam is absolutely in need of an improvement - but this might keep small indies away, not stop the crap. https://t.co/ANqJbixFau
— Anna Jenelius 🎮 (@TheAnaka) February 10, 2017
For better or worse, we could see an upsurge in shifty fellows offering to front your fee on dubious terms. Occupational hazard I guess. https://t.co/FtRt1SXvXe
— Lars Doucet (@larsiusprime) February 10, 2017
Not-entirely-negative feelings that i cba to go into on the new valve thing, but one big worry i do have is
— ᵒʸˢᵗᵉʳFAKE (@oysterFAKE) February 10, 2017
that if the fee is on the higher range, then we're going to see the more unscrupulous "publishers" providing v. predatory financing options
— ᵒʸˢᵗᵉʳFAKE (@oysterFAKE) February 10, 2017
Who cares? For Indies, Steam has been a dead marketplace for years. Dead things don't usually come back to life. We have @itchio now.
— Mike T 🌈🐱 (@viTekiM) February 10, 2017
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