Chinese game company Chukong Technologies has partnered with Facebook to render the Cocos2d-x game engine compatible with the Facebook platform
You may remember Cocos2d-x as the open-source cross-platform 2D game engine used by developers like Wooga, Frogmind and Disney to make games like Badland
, Diamond Dash
and Tiny Death Star
Chukong Technologies helps maintain Cocos2d-x, a fork of the Cocos2d engine originally developed in Argentina and released as open-source software in 2008. Last year we reported
that it was seeing particular success in China; at the time, seven of the ten top-grossing iOS games on the Chinese App Store were made with Cocos2d-x.
Cocos2d-x is designed to let developers build their 2D game in C++, then publish it across multiple mobile platforms including iOS, Android, Windows Phone...and now Facebook.
For more details on how to port your Cocos2d-x game to the platform, check out Facebook's Cocos2d developer guide