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Developers, your Cocos2d-x games will now play nice with Facebook

Cross-platform, open-source game engine Cocos2d-x is now fully compatible with Facebook, allowing developers to code their 2D games in C++ and port them to the social platform.

Alex Wawro, Contributor

October 28, 2014

1 Min Read

Newsbrief: Chinese game company Chukong Technologies has partnered with Facebook to render the Cocos2d-x game engine compatible with the Facebook platform. You may remember Cocos2d-x as the open-source cross-platform 2D game engine used by developers like Wooga, Frogmind and Disney to make games like Badland, Diamond Dash and Tiny Death Star. Chukong Technologies helps maintain Cocos2d-x, a fork of the Cocos2d engine originally developed in Argentina and released as open-source software in 2008. Last year we reported that it was seeing particular success in China; at the time, seven of the ten top-grossing iOS games on the Chinese App Store were made with Cocos2d-x. Cocos2d-x is designed to let developers build their 2D game in C++, then publish it across multiple mobile platforms including iOS, Android, Windows Phone...and now Facebook. For more details on how to port your Cocos2d-x game to the platform, check out Facebook's Cocos2d developer guide.

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