informa
/
2 MIN READ
News

Data shows Miitomo is in decline, suggests downloads alone aren't enough

SurveyMonkey's data tracking arm, SurveyMonkey Intelligence, has taken an in-depth look at the performance of Miitomo one month after the game launched, and it’s not exactly good news. 

SurveyMonkey's data tracking arm, SurveyMonkey Intelligence, has taken an in-depth look at the performance of Miitomo one month after the game launched, and it’s not exactly good news. 

Despite a strong start, which saw the app shoot to the top of the download charts in multiple countries on both iOS and Android, interest has soon petered off, and the game has struggled to keep users interested. 

Data gathered by SurveyMonkey Intelligence shows one of Miitomo’s biggest problems has been a lack of meaningful player engagement

"The game, which straddles the line between a game and a social hub, starts off with the fun task of creating your own Mii character and gets users to spend some coins decking them out in gear," writes SurveyMonkey Intelligence’s head of product, Arjun Lall. 

"As fans have noted, after that the game slows as the core loop involves answering open ended questions and earning coins to buy different clothes and costumes."

Compared with other chart-toppers, such as Clash Royale and Candy Crush Saga, Miitomo’s engagement levels (shown below), as measured by average days used per week, simply don’t stack up. 

Clash Royale players, for example, spend an average of 4.2 days per week on Supercell’s strategic tower defense title. Miitomo users, however, spend just 2.3 days on average on Nintendo’s debut effort. 

By contrast, Miitomo’s weekly churn  -- that is, the number of players leaving the app each week -- for both iOS and Android is more than double that of both Clash Royale and Candy Crush

"The game’s weekly churn more than 50 percent means that over half of the users of Miitomo on a given week won’t come back and play it again the following week," continues Lall. 

"For some apps that don’t need frequent use this isn't a problem, but for games like Miitomo, which are designed for frequent use, churn at this level foreshadows a quick decline."

For a deeper breakdown of Miitomo’s first month, head on over to the SurveyMonkey Intelligence blog

Latest Jobs

IO Interactive

Hybrid (Malmö, Sweden)
3.02.23
Gameplay Director (Project Fantasy)

Arizona State University

Los Angeles, CA, USA
2.27.23
Assistant Professor of XR Technologies

IO Interactive

Hybrid (Copenhagen, Denmark)
3.02.23
Animation Tech Programmer

Purdue University

West Lafayette, IN, USA
3.02.23
Assistant Professor in Game Design and Development
More Jobs   

CONNECT WITH US

Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more