Why are fans so attached to game company executives? Leigh Alexander examines the mockery and idolatry that surrounds the likes of Reggie Fils-Aime and Kaz Hirai at the outset of a new console war.
For serious video game fans, a console launch is akin to a Super Bowl, with that same shared cultural experience of anticipation, speculation, trash-talking and idolatry. The last one's a strange one, though -- game company execs often receive more fan attention and enjoy more instant recognition than anyone who actually develops games.
It's probable that there are more animated GIFs out there of Sony's Kaz Hirai than of anyone else in the industry, and that more people can cite the exec's flat-note enthusiasm for Ridge Racer at the PlayStation 3's announcement than most facts of his career. [See this insane mash-up of Hirai GIFs - Ed.]
At Nintendo events, president Reggie Fils-aime can sometimes be found high-fiving cheering fans, many of whom are over the moon just to get to see him in person after seasons of watching the big guy gamely manning his company's often-unflattering peripherals on big stages before hundreds. "My body is ready" (video above) became an internet meme recognizable even to those who never watched Fils-Aime act as a willing Wii Fit test subject way back in 2007 -- transcending even the video game community, eventually.
Fans may attach to fevered celebration and mockery of executive figures out of a desire to simplify a complicated business into winners and losers. That's probably a motivation for some of them, but that explanation underestimates how eager other fans are to understand and discuss the business nuances of the industry in detail.
Sometimes this community of armchair analysts is a gleeful fount of misinformation, but other times it's oddly adept, moreso than even some of the enthusiast outlets with their well-intentioned but mis-aimed headlines can be. Perhaps by making icons of industry execs, fans can feel like they're making their own calls, drawing their own conclusions and taking responsibility for being informed consumers.
Thirst to personify the "suits"
Gamers fervently caricaturize big company executives, half reverently, half snarkily. It probably comes with the territory of being a face, a figurehead, a human shape to which the fortunes (or misfortunes) of a company can be ascribed. Games themselves are made by massive teams, and that probably breeds an understandable thirst to personify the hobby some way, any way. But game development does produce the occasional "name" for fans to attach to, and yet the creators of the games these fans love don't become iconic in the same fashion. There's something there to do with fan interest in the business side of things that seems sort of disproportionate, and the motivation for that is a little murky. There's a wide chasm between "games as a business" and "games as a form of entertainment people generally feel quite personally about." What's best for the business is often not what excites fans, and very few of us are genuinely interested in financial results or corporate movements. The enthusiast press has a spotty history when it comes to helping gamers understand the business side -- many players have been raised on a diet of headlines about numbers or layoffs without necessary context. There's an understanding the "suits" matter, but the most visible execs are viewed in broad strokes: Either their single genius move will rescue the entire console industry as we know it (whether or not it is in peril!), or it will crush games and their fans along with them, a cruel betrayal worthy of years of humiliating soundbites and photoshops.