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Come to GDC 2015 for expert tips on developing crowdfunded games

Experienced crowdfunded devs Chris Avellone, Soren Johnson, Adrian Goya and Jamie Cheng will share advice and lessons learned about open development via Kickstarter and Early Access at GDC 2015.

With the advent of Kickstarter and Early Access, many developers are now making their games in the open, providing beta, alpha, and even prototype builds to any player willing to buy in early. It's a new frontier -- how do you deftly navigate it?

Learn from those who have gone before at GDC 2015 by attending the open game dev panel discussion "A Thousand Voices: Open Game Development", moderated by experienced game industry reporter Colin Campbell. 

There, veteran crowdfunded developers Soren Johnson (Offworld Trading Company), Chris Avellone (Torment: Tides of Numenera [pictured]), Adrian Goya (Kerbal Space Program) and Jamie Cheng (Invisible, Inc.) will share the lessons they've learned during open development. 

Open development is a powerful tool for making better games, because it can break teams out of the feedback vacuum that leads to wasted time and misguided features. Developers don't have to release games while holding their breath anymore -- but there are some key differences you need to be ready for, and attending this panel is a great way to prepare yourself and your team.

Intrigued? Full details on this and all other announced talks is available now in the online GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.

GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco. For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

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