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China's online games market valued at $6.6B in 2011, says report

The online games market in China is still seeing impressive growth, as the market saw revenues increase 32 percent to $6.6 billion in 2011, reports analytics firm Pearl Research.

Tom Curtis, Blogger

March 29, 2012

1 Min Read

Newsbrief: The online games market in China is still seeing impressive growth, as the market saw revenues increase 32 percent to $6.6 billion in 2011, reports analytics firm Pearl Research. Although the firm's broad definition of online games includes MMOs, casual games, social games and web games, the report noted that the vast majority of the market's revenue came from the leading five game companies. The firm said that $5.3 billion of the total $6.6 billion came from major developers and publishers such as Tencent, Netease, Shanda Games, Changyou, and Perfect World. Looking into the years ahead, Pearl Research projected that China's online games market could see revenues of $9.2 billion by 2014.

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2012

About the Author(s)

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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